Kenshi Mod Manager by MillerScout
This mod was created to organize mods and the auto-sort is based on this
Post.
<img width="120 "src="https://raw.githubusercontent.com/millerscout/Kenshi-Mod-Manager/assets/Releases/GenesisGuild/GMG.jpg" target="_blank">
This project is being Part of the Genesis Modding Guild, you can look up for support there at #kmm-tool
How to Use?
Found on Youtube from hekheler this video is a better explanation that i couldn't write properly :)
</p>
# Requisite:
[.Net Core 3.1.7](https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-desktop-3.1.7-windows-x64-installer)
# Features
- Faster way to organize mods.
- shortcut to go to Mod's Page either (nexus/steam workshop)
- Show Categories (Steam)
- Toggle Active (Context Menu)
- Active Mod (Context Menu)
- Deactive Mod (Context Menu)
- save profile mods (current Active and mod order)
- load profile.
- Search through mods using Name or SubscriptionId(steam).
- Basic dependency detection (dependency order is not checked yet).
- List deep changes from mods and list them for modders (alpha)
- Unsubscribe from steammods.
- logging subscribed mods on folder.
# Road Map
Click here
# Conflict Checker
Click on "Show conflicts", but beware it is slow if there's alot of mods, i did my best to optimize but there's alot of work to be done.
# Index mods
this feature write the data from mod to JSON format
# Licence
Feel free to modify this project, don't forget to credit me :)
# Donation
# How generate builds (this is a reminder for me)
merge changes to master then follow the process:
for minor version
```
$ build-all.bat minor
$ git push
```
for major version
```
$ build-all.bat major
$ git push
```
to generate a new oauth
https://github.com/settings/tokens?type=beta